This project is part of the 3D modelling module, where we had to recreate a Berlin subway station or a similar structure in Unreal Engine 5 at a 1:1 scale. Every object in the project was measured and carefully recreated in Blender3D, unwrapped using RizomUV, and textured in Substance 3D Painter to ensure fast work speed and its PBR accuracy. Additionally, I photographed some of the textures from the station directly with my dedicated camera and used them in the project. This hands-on process helped us improve my skills in 3D modelling, UV mapping, and texturing, resulting in a detailed and accurate digital version of the subway station.